There are five familiars to choose, and all offer different benefits. Most of them are positive and give boosts to various skills or attributes, but some are negative, and while your character will get somehow penalised (for example, the ‘black sheep’ family background locks your parent approval at 0, which means you get no allowance), you get another character point to spend as compensation.Īfterwards, you can choose a familiar. The possibilities are quite honestly endless, as there are dozens of those backgrounds, and you can apply only ten of them (minus attribute advances). They determine how good you are with skills assigned to them and how fast you can learn them.īackgrounds come in many different types – you can determine your character’s birth sign, some special ‘omen’ that happened at his birth, what family he is coming from, what his special talent is, what items he packed before going to Academagia and some others. You begin with ten ‘character points’ that you can assign to various things – attributes, gazillions of backgrounds and a familiar.Īll attributes start at 1 and can be raised to 3 at character creation. The character creation is pretty interesting, and gives you enough material to start countless different characters. Obviously, you have to start by determining your personality. You will need to get through ten months filled with studies, exams, relationships and adventure. How exactly does it work, then? Basically, you are a youngster with fledgling magical talents, so you are sent off to study at the academy of magic – The Academagia. So, in other words…ĪCHTUNG! Shameless choose-your-own-adventure game dead ahead, proceed at your own risk! And this is pretty much what we are facing with Academagia. When playing Darklands, I always thought, "man, this game would have been so awesome if it was only a gigantic text adventure". However, it was severely impaired by an incredibly boring combat system. The game featured some extremely well-done text adventures with multiple skillchecks and outcomes. Once upon a time, in an era far better for the average roleplaying game enthusiast, there was a game called Darklands.
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